NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXFXChorus.h
1#ifndef RVL_SDK_AXFX_CHORUS_H
2#define RVL_SDK_AXFX_CHORUS_H
3#include <revolution/AXFX/AXFXChorusExp.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9typedef struct AXFX_CHORUS {
10 AXFX_CHORUS_EXP exp; // at 0x0
11 u32 baseDelay; // at 0xA0
12 u32 variation; // at 0xA4
13 u32 period; // at 0xA8
15
16u32 AXFXChorusGetMemSize(const AXFX_CHORUS* fx);
17BOOL AXFXChorusInit(AXFX_CHORUS* fx);
18BOOL AXFXChorusShutdown(AXFX_CHORUS* fx);
19BOOL AXFXChorusSettings(AXFX_CHORUS* fx);
20void AXFXChorusCallback(void* chans, void* context);
21
22#ifdef __cplusplus
23}
24#endif
25#endif