NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXFXCommon.h
1#ifndef RVL_SDK_AXFX_COMMON_H
2#define RVL_SDK_AXFX_COMMON_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8typedef struct AXFX_BUS {
9 s32* left; // at 0x0
10 s32* right; // at 0x4
11 s32* surround; // at 0x8
12} AXFX_BUS;
13
14typedef struct AXFX_BUFFERUPDATE {
15 s32* left; // at 0x0
16 s32* right; // at 0x4
17 s32* surround; // at 0x8
19
20typedef struct AXFX_BUFFERUPDATE_DPL2 {
21 s32* left; // at 0x0
22 s32* right; // at 0x4
23 s32* left_surround; // at 0x8
24 s32* right_surround; // at 0xC
26
27#ifdef __cplusplus
28}
29#endif
30#endif