NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
AXFXDelay.h
1
#ifndef RVL_SDK_AXFX_DELAY_H
2
#define RVL_SDK_AXFX_DELAY_H
3
#include <types.h>
4
#ifdef __cplusplus
5
extern
"C"
{
6
#endif
7
8
typedef
struct
AXFX_DELAY
{
9
s32* line[3];
// at 0x0
10
u32 curPos[3];
// at 0xC
11
u32 length[3];
// at 0x18
12
s32 feedbackGain[3];
// at 0x24
13
s32 outGain[3];
// at 0x30
14
u32 active;
// at 0x3C
15
u32 delay[3];
// at 0x40
16
u32 feedback[3];
// at 0x4C
17
u32 output[3];
// at 0x58
18
}
AXFX_DELAY
;
19
20
u32 AXFXDelayGetMemSize(
const
AXFX_DELAY
* fx);
21
BOOL AXFXDelayInit(
AXFX_DELAY
* fx);
22
BOOL AXFXDelaySettings(
AXFX_DELAY
* fx);
23
void
AXFXDelayShutdown(
AXFX_DELAY
* fx);
24
void
AXFXDelayCallback(
void
* chans,
void
* context);
25
26
#ifdef __cplusplus
27
}
28
#endif
29
#endif
AXFX_DELAY
Definition
AXFXDelay.h:8
include
lib
revolution
AXFX
AXFXDelay.h
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2