NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXFXReverbHiDpl2.h
1#ifndef RVL_SDK_AXFX_REVERB_HI_DPL2_H
2#define RVL_SDK_AXFX_REVERB_HI_DPL2_H
3#include <revolution/AXFX/AXFXReverbHiExpDpl2.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9typedef struct AXFX_REVERBHI_DPL2 {
10 AXFX_REVERBHI_EXP_DPL2 exp; // at 0x0
11 f32 coloration; // at 0x148
12 f32 mix; // at 0x14C
13 f32 time; // at 0x150
14 f32 damping; // at 0x154
15 f32 preDelay; // at 0x158
16 f32 crosstalk; // at 0x15C
18
19u32 AXFXReverbHiGetMemSizeDpl2(AXFX_REVERBHI_DPL2* fx);
20BOOL AXFXReverbHiInitDpl2(AXFX_REVERBHI_DPL2* fx);
21BOOL AXFXReverbHiShutdownDpl2(AXFX_REVERBHI_DPL2* fx);
22BOOL AXFXReverbHiSettingsDpl2(AXFX_REVERBHI_DPL2* fx);
23void AXFXReverbHiCallbackDpl2(void* chans, void* context);
24
25#ifdef __cplusplus
26}
27#endif
28#endif