NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXFXReverbHi.h
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#ifndef RVL_SDK_AXFX_REVERB_HI_H
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#define RVL_SDK_AXFX_REVERB_HI_H
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#include <revolution/AXFX/AXFXReverbHiExp.h>
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
struct
AXFX_REVERBHI
{
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AXFX_REVERBHI_EXP
exp;
// at 0x0
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f32 coloration;
// at 0x148
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f32 mix;
// at 0x14C
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f32 time;
// at 0x150
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f32 damping;
// at 0x154
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f32 preDelay;
// at 0x158
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f32 crosstalk;
// at 0x15C
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}
AXFX_REVERBHI
;
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u32 AXFXReverbHiGetMemSize(
AXFX_REVERBHI
* fx);
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BOOL AXFXReverbHiInit(
AXFX_REVERBHI
* fx);
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BOOL AXFXReverbHiShutdown(
AXFX_REVERBHI
* fx);
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BOOL AXFXReverbHiSettings(
AXFX_REVERBHI
* fx);
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void
AXFXReverbHiCallback(
void
* chans,
void
* context);
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#ifdef __cplusplus
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}
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#endif
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#endif
AXFX_REVERBHI_EXP
Definition
AXFXReverbHiExp.h:12
AXFX_REVERBHI
Definition
AXFXReverbHi.h:9
include
lib
revolution
AXFX
AXFXReverbHi.h
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