NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXProf.h
1#ifndef RVL_SDK_AX_PROF_H
2#define RVL_SDK_AX_PROF_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8typedef struct _AXPROFILE {
9 s64 timeBegin; // at 0x0
10 s64 timeProcessAuxBegin; // at 0x8
11 s64 timeProcessAuxEnd; // at 0x10
12 s64 timeUserFrameBegin; // at 0x18
13 s64 timeUserFrameEnd; // at 0x20
14 s64 timeEnd; // at 0x28
15 s32 numVoices; // at 0x30
16 UNKWORD WORD_0x34;
17} AXPROFILE;
18
19AXPROFILE* __AXGetCurrentProfile(void);
20
21#ifdef __cplusplus
22}
23#endif
24#endif