NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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AXSPB.h
1#ifndef RVL_SDK_AX_SPB_H
2#define RVL_SDK_AX_SPB_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8#pragma pack(push, 1)
9typedef struct _AXSTUDIO {
10 s32 L;
11 s16 dL;
12
13 s32 R;
14 s16 dR;
15
16 s32 S;
17 s16 dS;
18
19 s32 AuxAL;
20 s16 dAuxAL;
21
22 s32 AuxAR;
23 s16 dAuxAR;
24
25 s32 AuxAS;
26 s16 dAuxAS;
27
28 s32 AuxBL;
29 s16 dAuxBL;
30
31 s32 AuxBR;
32 s16 dAuxBR;
33
34 s32 AuxBS;
35 s16 dAuxBS;
36
37 s32 AuxCL;
38 s16 dAuxCL;
39
40 s32 AuxCR;
41 s16 dAuxCR;
42
43 s32 AuxCS;
44 s16 dAuxCS;
45
46 s32 Main0;
47 s16 dMain0;
48
49 s32 Aux0;
50 s16 dAux0;
51
52 s32 Main1;
53 s16 dMain1;
54
55 s32 Aux1;
56 s16 dAux1;
57
58 s32 Main2;
59 s16 dMain2;
60
61 s32 Aux2;
62 s16 dAux2;
63
64 s32 Main3;
65 s16 dMain3;
66
67 s32 Aux3;
68 s16 dAux3;
69} AXSTUDIO;
70#pragma pack(pop)
71
72AXSTUDIO* __AXGetStudio(void);
73void __AXDepopFadeMain(s32* all, s32* value, s16* depop) DECOMP_DONT_INLINE;
74void __AXDepopFadeRmt(s32* all, s32* value, s16* depop) DECOMP_DONT_INLINE;
75void __AXPrintStudio(void);
76void __AXSPBInit(void);
77void __AXDepopVoice(AXPB* pb);
78
79#ifdef __cplusplus
80}
81#endif
82#endif