NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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BTE.h
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#ifndef RVL_SDK_PUBLIC_BTE_H
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#define RVL_SDK_PUBLIC_BTE_H
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/******************************************************************************
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*
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* BTE
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*
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******************************************************************************/
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#include <revolution/BTE/include/bt_target.h>
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#include <revolution/BTE/include/bt_trace.h>
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#include <revolution/BTE/include/bte.h>
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#include <revolution/BTE/include/bte_appl.h>
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#include <revolution/BTE/include/gki_target.h>
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/******************************************************************************
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*
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* BTA
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*
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******************************************************************************/
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#include <revolution/BTE/bta/include/bta_api.h>
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#include <revolution/BTE/bta/include/bta_hh_api.h>
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/******************************************************************************
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*
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* RVL
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*
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******************************************************************************/
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#include <revolution/BTE/rvl/uusb_ppc.h>
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// Yeah...
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#undef TRUE
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#ifdef __cplusplus
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}
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#endif
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#endif
include
lib
revolution
BTE.h
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