NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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DebuggerDriver.h
1#ifndef RVL_SDK_NDEV_EXI2_AD_DEBUGGER_DRIVER_H
2#define RVL_SDK_NDEV_EXI2_AD_DEBUGGER_DRIVER_H
3#include <revolution/NdevExi2AD/exi2.h>
4#include <revolution/OS.h>
5#include <types.h>
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void DBInitComm(u8** flagOut, OSInterruptHandler handler);
11void DBInitInterrupts(void);
12u32 DBQueryData(void);
13BOOL DBRead(void* dst, u32 size);
14BOOL DBWrite(const void* src, u32 size);
15void DBOpen(void);
16void DBClose(void);
17
18static BOOL __DBReadMailbox(u32* mailOut) {
19 return __DBEXIReadReg(0x34000200, mailOut, sizeof(*mailOut));
20}
21
22static BOOL __DBRead(u32 ofs, void* dest, u32 size) {
23 return __DBEXIReadRam(((ofs + 0xD10000) * 0x40) & 0x3FFFFF00, dest, size);
24}
25
26static BOOL __DBWriteMailbox(u32 mail) {
27 return __DBEXIWriteReg(0xB4000100, &mail, sizeof(mail));
28}
29
30static BOOL __DBWrite(u32 ofs, const void* src, u32 size) {
31 return __DBEXIWriteRam(
32 (((ofs + 0xD10000) * 0x40) & 0x3FFFFF00) | 0x80000000, src, size);
33}
34
35#ifdef __cplusplus
36}
37#endif
38#endif