NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
GXBump.h
1#ifndef RVL_SDK_GX_BUMP_H
2#define RVL_SDK_GX_BUMP_H
3#include <revolution/GX/GXTypes.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9void GXSetTevIndirect(GXTevStageID tevStage, GXIndTexStageID texStage,
10 GXIndTexFormat texFmt, GXIndTexBiasSel biasSel,
11 GXIndTexMtxID mtxId, GXIndTexWrap wrapS,
12 GXIndTexWrap wrapT, GXBool addPrev, GXBool utcLod,
13 GXIndTexAlphaSel alphaSel);
14void GXSetIndTexMtx(GXIndTexMtxID id, const f32 offset[2][3], s8 scaleExp);
15void GXSetIndTexCoordScale(GXIndTexStageID stage, GXIndTexScale scaleS,
16 GXIndTexScale scaleT);
17void GXSetIndTexOrder(GXIndTexStageID stage, GXTexCoordID coord,
18 GXTexMapID map);
19void GXSetNumIndStages(u8 num);
20void GXSetTevDirect(GXTevStageID stage);
21
22void __GXUpdateBPMask(void);
23void __GXSetIndirectMask(u32 mask);
24void __GXFlushTextureState(void);
25
26#ifdef __cplusplus
27}
28#endif
29#endif