1#ifndef RVL_SDK_GX_BUMP_H 
    2#define RVL_SDK_GX_BUMP_H 
    3#include <revolution/GX/GXTypes.h> 
    9void GXSetTevIndirect(GXTevStageID tevStage, GXIndTexStageID texStage,
 
   10                      GXIndTexFormat texFmt, GXIndTexBiasSel biasSel,
 
   11                      GXIndTexMtxID mtxId, GXIndTexWrap wrapS,
 
   12                      GXIndTexWrap wrapT, GXBool addPrev, GXBool utcLod,
 
   13                      GXIndTexAlphaSel alphaSel);
 
   14void GXSetIndTexMtx(GXIndTexMtxID 
id, 
const f32 offset[2][3], s8 scaleExp);
 
   15void GXSetIndTexCoordScale(GXIndTexStageID stage, GXIndTexScale scaleS,
 
   16                           GXIndTexScale scaleT);
 
   17void GXSetIndTexOrder(GXIndTexStageID stage, GXTexCoordID coord,
 
   19void GXSetNumIndStages(u8 num);
 
   20void GXSetTevDirect(GXTevStageID stage);
 
   22void __GXUpdateBPMask(
void);
 
   23void __GXSetIndirectMask(u32 mask);
 
   24void __GXFlushTextureState(
void);