1#ifndef RVL_SDK_GX_BUMP_H
2#define RVL_SDK_GX_BUMP_H
3#include <revolution/GX/GXTypes.h>
9void GXSetTevIndirect(GXTevStageID tevStage, GXIndTexStageID texStage,
10 GXIndTexFormat texFmt, GXIndTexBiasSel biasSel,
11 GXIndTexMtxID mtxId, GXIndTexWrap wrapS,
12 GXIndTexWrap wrapT, GXBool addPrev, GXBool utcLod,
13 GXIndTexAlphaSel alphaSel);
14void GXSetIndTexMtx(GXIndTexMtxID
id,
const f32 offset[2][3], s8 scaleExp);
15void GXSetIndTexCoordScale(GXIndTexStageID stage, GXIndTexScale scaleS,
16 GXIndTexScale scaleT);
17void GXSetIndTexOrder(GXIndTexStageID stage, GXTexCoordID coord,
19void GXSetNumIndStages(u8 num);
20void GXSetTevDirect(GXTevStageID stage);
22void __GXUpdateBPMask(
void);
23void __GXSetIndirectMask(u32 mask);
24void __GXFlushTextureState(
void);