NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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GXDisplayList.h
1#ifndef RVL_SDK_GX_DISPLAY_LIST_H
2#define RVL_SDK_GX_DISPLAY_LIST_H
3#include <revolution/GX/GXHardware.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9void GXBeginDisplayList(void* list, u32 size);
10u32 GXEndDisplayList(void);
11void GXCallDisplayList(void* list, u32 size);
12
13static void GXFastCallDisplayList(void* list, u32 size) {
14 WGPIPE.c = GX_FIFO_CMD_CALL_DL;
15 WGPIPE.p = list;
16 WGPIPE.ui = size;
17}
18
19#ifdef __cplusplus
20}
21#endif
22#endif