NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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GXDraw.h
1#ifndef RVL_SDK_GX_DRAW_H
2#define RVL_SDK_GX_DRAW_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8void GXDrawCylinder(u8 sides);
9void GXDrawSphere(u32 stacks, u32 sectors);
10
11#ifdef __cplusplus
12}
13#endif
14#endif