NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
GXGeometry.h
1#ifndef RVL_SDK_GX_GEOMETRY_H
2#define RVL_SDK_GX_GEOMETRY_H
3#include <revolution/GX/GXTypes.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9void GXBegin(GXPrimitive prim, GXVtxFmt fmt, u16 verts);
10static inline void GXEnd(void) {}
11
12void GXSetLineWidth(u8 width, u32 offset);
13void GXSetPointSize(u8 size, u32 offset);
14void GXEnableTexOffsets(GXTexCoordID coordId, GXBool lineOfs, GXBool pointOfs);
15void GXSetCullMode(GXCullMode mode);
16void GXGetCullMode(GXCullMode* out);
17void GXSetCoPlanar(GXBool coplanar);
18
19void __GXSetDirtyState(void);
20void __GXSendFlushPrim(void);
21void __GXSetGenMode(void);
22
23#ifdef __cplusplus
24}
25#endif
26#endif