1#ifndef RVL_SDK_GX_LIGHT_H 
    2#define RVL_SDK_GX_LIGHT_H 
    5#include <revolution/GX/GXInternal.h> 
    6#include <revolution/GX/GXTypes.h> 
   11GX_PUBLIC_STRUCT_DECL(GXLightObj, 64);
 
   13void GXInitLightAttn(GXLightObj* light, f32 aa, f32 ab, f32 ac, f32 ka, f32 kb,
 
   15void GXInitLightAttnA(GXLightObj* light, f32 a, f32 b, f32 c);
 
   16void GXInitLightAttnK(GXLightObj* light, f32 a, f32 b, f32 c);
 
   17void GXInitLightSpot(GXLightObj* light, f32 angle, GXSpotFn fn);
 
   18void GXInitLightDistAttn(GXLightObj* light, f32 distance, f32 brightness,
 
   20void GXInitLightPos(GXLightObj* light, f32 x, f32 y, f32 z);
 
   21void GXGetLightPos(
const GXLightObj* light, f32* x, f32* y, f32* z);
 
   22void GXInitLightDir(GXLightObj* light, f32 x, f32 y, f32 z);
 
   23void GXGetLightDir(
const GXLightObj* light, f32* x, f32* y, f32* z);
 
   24void GXInitSpecularDir(GXLightObj* light, f32 x, f32 y, f32 z);
 
   25void GXInitLightColor(GXLightObj* light, GXColor color);
 
   26void GXLoadLightObjImm(
const GXLightObj* light, GXLightID 
id);
 
   27void GXLoadLightObjIndx(u16 index, GXLightID 
id);
 
   28void GXSetChanAmbColor(GXChannelID chan, GXColor color);
 
   29void GXSetChanMatColor(GXChannelID chan, GXColor color);
 
   30void GXSetNumChans(u8 num);
 
   31void GXSetChanCtrl(GXChannelID chan, GXBool enable, GXColorSrc ambSrc,
 
   32                   GXColorSrc matSrc, GXLightID lightMask, GXDiffuseFn diffFn,