NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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GX.h
1/**
2 * References: YAGCD, Dolphin Emulator, publicly available patents
3 */
4
5#ifndef RVL_SDK_PUBLIC_GX_H
6#define RVL_SDK_PUBLIC_GX_H
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11#include <revolution/GX/GXAttr.h>
12#include <revolution/GX/GXBump.h>
13#include <revolution/GX/GXDisplayList.h>
14#include <revolution/GX/GXDraw.h>
15#include <revolution/GX/GXFifo.h>
16#include <revolution/GX/GXFrameBuf.h>
17#include <revolution/GX/GXGeometry.h>
18#include <revolution/GX/GXHardware.h>
19#include <revolution/GX/GXHardwareBP.h>
20#include <revolution/GX/GXHardwareCP.h>
21#include <revolution/GX/GXHardwareXF.h>
22#include <revolution/GX/GXInit.h>
23#include <revolution/GX/GXInternal.h>
24#include <revolution/GX/GXLight.h>
25#include <revolution/GX/GXMisc.h>
26#include <revolution/GX/GXPixel.h>
27#include <revolution/GX/GXTev.h>
28#include <revolution/GX/GXTexture.h>
29#include <revolution/GX/GXTransform.h>
30#include <revolution/GX/GXTypes.h>
31#include <revolution/GX/GXVert.h>
32
33#ifdef __cplusplus
34}
35#endif
36#endif