NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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NANDCheck.h
1#ifndef RVL_SDK_NAND_CHECK_H
2#define RVL_SDK_NAND_CHECK_H
3#include <revolution/NAND/nand.h>
4#include <types.h>
5#ifdef __cplusplus
6extern "C" {
7#endif
8
9typedef enum {
10 NAND_CHECK_TOO_MANY_APP_BLOCKS = (1 << 0),
11 NAND_CHECK_TOO_MANY_APP_FILES = (1 << 1),
12 NAND_CHECK_TOO_MANY_USER_BLOCKS = (1 << 2),
13 NAND_CHECK_TOO_MANY_USER_FILES = (1 << 3),
14} NANDCheckFlags;
15
16s32 NANDCheck(u32 neededBlocks, u32 neededFiles, u32* answer);
17
18#ifdef __cplusplus
19}
20#endif
21#endif