NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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OSAlloc.h
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#ifndef RVL_SDK_OS_ALLOC_H
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#define RVL_SDK_OS_ALLOC_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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extern
volatile
s32 __OSCurrHeap;
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void
* OSAllocFromHeap(s32 handle, s32 size);
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void
OSFreeToHeap(s32 handle,
void
* p);
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s32 OSSetCurrentHeap(s32 handle);
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void
* OSInitAlloc(
void
* start,
void
* end, s32 numHeaps);
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s32 OSCreateHeap(
void
* start,
void
* end);
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#ifdef __cplusplus
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}
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#endif
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#endif
include
lib
revolution
OS
OSAlloc.h
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