NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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OSStateTM.h
1#ifndef RVL_SDK_OS_STATETM_H
2#define RVL_SDK_OS_STATETM_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8typedef void (*OSStateCallback)(void);
9
10OSStateCallback OSSetResetCallback(OSStateCallback callback);
11OSStateCallback OSSetPowerCallback(OSStateCallback callback);
12BOOL __OSInitSTM(void);
13void __OSShutdownToSBY(void);
14void __OSHotReset(void);
15BOOL __OSGetResetButtonStateRaw(void);
16s32 __OSSetVIForceDimming(u32 arg0, u32 arg1, u32 arg2);
17s32 __OSSetIdleLEDMode(u32 mode);
18s32 __OSUnRegisterStateEvent(void);
19
20#ifdef __cplusplus
21}
22#endif
23#endif