NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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OSUtf.h
1#ifndef RVL_SDK_OS_UTF_H
2#define RVL_SDK_OS_UTF_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8const u8* OSUTF8to32(const u8* utf8, u32* utf32);
9const wchar_t* OSUTF16to32(const wchar_t* utf16, u32* utf32);
10u8 OSUTF32toANSI(u32 utf32);
11wchar_t OSUTF32toSJIS(u32 utf32);
12
13#ifdef __cplusplus
14}
15#endif
16#endif