NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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OS.h
1/**
2 * References: YAGCD, WiiBrew, Dolphin Emulator
3 */
4
5#ifndef RVL_SDK_PUBLIC_OS_H
6#define RVL_SDK_PUBLIC_OS_H
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11#include <revolution/OS/OS.h>
12#include <revolution/OS/OSAddress.h>
13#include <revolution/OS/OSAlarm.h>
14#include <revolution/OS/OSAlloc.h>
15#include <revolution/OS/OSArena.h>
16#include <revolution/OS/OSAudioSystem.h>
17#include <revolution/OS/OSCache.h>
18#include <revolution/OS/OSContext.h>
19#include <revolution/OS/OSError.h>
20#include <revolution/OS/OSExec.h>
21#include <revolution/OS/OSFastCast.h>
22#include <revolution/OS/OSFatal.h>
23#include <revolution/OS/OSFont.h>
24#include <revolution/OS/OSHardware.h>
25#include <revolution/OS/OSInterrupt.h>
26#include <revolution/OS/OSIpc.h>
27#include <revolution/OS/OSLink.h>
28#include <revolution/OS/OSMemory.h>
29#include <revolution/OS/OSMessage.h>
30#include <revolution/OS/OSMutex.h>
31#include <revolution/OS/OSNet.h>
32#include <revolution/OS/OSPlayRecord.h>
33#include <revolution/OS/OSReset.h>
34#include <revolution/OS/OSRtc.h>
35#include <revolution/OS/OSStateFlags.h>
36#include <revolution/OS/OSStateTM.h>
37#include <revolution/OS/OSSync.h>
38#include <revolution/OS/OSThread.h>
39#include <revolution/OS/OSTime.h>
40#include <revolution/OS/OSUtf.h>
41#include <revolution/OS/__ppc_eabi_init.h>
42
43#ifdef __cplusplus
44}
45#endif
46#endif