NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
Pad.h
1#ifndef RVL_SDK_PAD_H
2#define RVL_SDK_PAD_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8extern u32 __PADSpec;
9
10typedef struct PADStatus {
11 u8 dummy;
12} PADStatus;
13
14typedef enum {
15 PAD_FLAG_NO_RECALIBRATE = (1 << 6),
16} PADFlag;
17
18BOOL __PADDisableRecalibration(BOOL disable);
19
20#ifdef __cplusplus
21}
22#endif
23#endif