NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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Pad.h
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#ifndef RVL_SDK_PAD_H
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#define RVL_SDK_PAD_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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extern
u32 __PADSpec;
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typedef
struct
PADStatus
{
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u8 dummy;
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}
PADStatus
;
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typedef
enum
{
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PAD_FLAG_NO_RECALIBRATE = (1 << 6),
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} PADFlag;
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BOOL __PADDisableRecalibration(BOOL disable);
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#ifdef __cplusplus
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}
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#endif
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#endif
PADStatus
Definition
Pad.h:10
include
lib
revolution
PAD
Pad.h
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