NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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SISamplingRate.h
1#ifndef RVL_SDK_SI_SISAMPLINGRATE_H
2#define RVL_SDK_SI_SISAMPLINGRATE_H
3#include <types.h>
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8#define SI_MAX_SAMPLE_RATE 11
9
10void SISetSamplingRate(u32 msec);
11void SIRefreshSamplingRate(void);
12
13#ifdef __cplusplus
14}
15#endif
16#endif