NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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VI.h
1#pragma once
2
3#ifdef __cplusplus
4extern "C" {
5#endif
6
7#define VI_VIRTUAL_WIDTH_STD (608.0f)
8#define VI_VIRTUAL_WIDTH_WIDE (832.0f)
9#define VI_VIRTUAL_HEIGHT (456.0f)
10
11#define VI_VIRTUAL_HALF_WIDTH_STD (VI_VIRTUAL_WIDTH_STD / 2)
12#define VI_VIRTUAL_HALF_WIDTH_WIDE (VI_VIRTUAL_WIDTH_WIDE / 2)
13#define VI_VIRTUAL_HALF_HEIGHT (VI_VIRTUAL_HEIGHT / 2)
14
15void VIWaitForRetrace();
16
17#ifdef __cplusplus
18}
19#endif