NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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VI.h
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#pragma once
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#define VI_VIRTUAL_WIDTH_STD (608.0f)
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#define VI_VIRTUAL_WIDTH_WIDE (832.0f)
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#define VI_VIRTUAL_HEIGHT (456.0f)
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#define VI_VIRTUAL_HALF_WIDTH_STD (VI_VIRTUAL_WIDTH_STD / 2)
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#define VI_VIRTUAL_HALF_WIDTH_WIDE (VI_VIRTUAL_WIDTH_WIDE / 2)
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#define VI_VIRTUAL_HALF_HEIGHT (VI_VIRTUAL_HEIGHT / 2)
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void
VIWaitForRetrace();
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#ifdef __cplusplus
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}
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#endif
include
lib
rvl
vi
VI.h
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