NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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_dummy_classes.hpp
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#pragma once
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// Contains definitions of classes whose structure has not been analyzed yet,
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// but are still required, e.g. for function signatures.
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// Please remove these classes and the include as soon as they are properly defined!
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namespace
nw4r {
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namespace
lyt {
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namespace
res {
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class
Pane
;
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class
Picture
;
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class
TextBox
;
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class
Window
;
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};
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class
AnimTransformBasic;
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class
AnimResource;
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class
AnimTransform;
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class
AnimationLink;
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class
GroupContainer;
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class
ResBlockSet;
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class
Material;
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class
TexMap;
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class
WindowFrameSize;
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}
// namespace lyt
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namespace
ut {
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class
Font;
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template
<
class
T,
int
N>
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class
LinkList
{
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};
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template
<
typename
T>
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class
TagProcessorBase
;
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}
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}
// namespace nw4r
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namespace
m2d {
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class
AnmResV2_c;
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class
AnmGroup_c;
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}
// namespace m2d
nw4r::lyt::Pane
Definition
lyt_pane.hpp:10
nw4r::lyt::Picture
Definition
lyt_picture.hpp:8
nw4r::lyt::TextBox
Definition
lyt_textBox.hpp:9
nw4r::lyt::Window
Definition
lyt_window.hpp:9
nw4r::ut::LinkList
Definition
_dummy_classes.hpp:39
nw4r::ut::TagProcessorBase
Definition
_dummy_classes.hpp:44
include
_dummy_classes.hpp
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