NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m2d::FrameCtrl_c, including all inherited members.
ANM_FLAG_e enum name (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
getFrame() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inline |
getLastActiveFrame() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inline |
isStop() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
mCurrFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
mEndFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
mFlags (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
mPrevFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
mRate (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
NO_LOOP enum value (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
play() (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
REVERSE enum value (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
set(float endFrame, u8 flags, float rate, float currFrame) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
setFrame(float frame) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
setRate(float rate) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
~FrameCtrl_c() (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inlinevirtual |