NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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m2d::FrameCtrl_c Member List

This is the complete list of members for m2d::FrameCtrl_c, including all inherited members.

ANM_FLAG_e enum name (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
getFrame() const (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_cinline
getLastActiveFrame() const (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_cinline
isStop() const (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
mCurrFrame (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
mEndFrame (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
mFlags (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
mPrevFrame (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
mRate (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
NO_LOOP enum value (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
play() (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
REVERSE enum value (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
set(float endFrame, u8 flags, float rate, float currFrame) (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
setFrame(float frame) (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
setRate(float rate) (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_c
~FrameCtrl_c() (defined in m2d::FrameCtrl_c)m2d::FrameCtrl_cinlinevirtual