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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for m2d::FrameCtrl_c, including all inherited members.
| ANM_FLAG_e enum name (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| getFrame() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inline |
| getLastActiveFrame() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inline |
| isStop() const (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| mCurrFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| mEndFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| mFlags (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| mPrevFrame (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| mRate (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| NO_LOOP enum value (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| play() (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| REVERSE enum value (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| set(float endFrame, u8 flags, float rate, float currFrame) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| setFrame(float frame) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| setRate(float rate) (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | |
| ~FrameCtrl_c() (defined in m2d::FrameCtrl_c) | m2d::FrameCtrl_c | inlinevirtual |