NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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mVec3_c Member List

This is the complete list of members for mVec3_c, including all inherited members.

ExmVec3_cstatic
EymVec3_cstatic
EzmVec3_cstatic
mVec3_c()mVec3_cinline
mVec3_c(const f32 *p)mVec3_cinline
mVec3_c(f32 fx, f32 fy, f32 fz)mVec3_cinline
mVec3_c(const Vec &v)mVec3_cinline
mVec3_c(const nw4r::math::VEC3 &v)mVec3_cinline
normalize()mVec3_c
normalizeRS()mVec3_c
operator const f32 *() constmVec3_cinline
operator const nw4r::math::VEC3 *() constmVec3_cinline
operator const Vec *() constmVec3_cinline
operator f32 *()mVec3_cinline
operator nw4r::math::VEC3 *()mVec3_cinline
operator Vec *()mVec3_cinline
operator!=(const mVec3_c &v) constmVec3_cinline
operator*(f32 f) constmVec3_cinline
operator*=(f32 f)mVec3_cinline
operator+() constmVec3_cinline
operator+(const mVec3_c &v) constmVec3_cinline
operator+=(const mVec3_c &v)mVec3_cinline
operator-() constmVec3_cinline
operator-(const mVec3_c &v) constmVec3_cinline
operator-=(const mVec3_c &v)mVec3_cinline
operator/(f32 f) constmVec3_cinline
operator/=(f32 f)mVec3_cinline
operator==(const mVec3_c &v) constmVec3_cinline
rotX(mAng angle)mVec3_c
rotY(mAng angle)mVec3_c
VEC3() (defined in nw4r::math::VEC3)nw4r::math::VEC3inline
VEC3(float fx, float fy, float fz) (defined in nw4r::math::VEC3)nw4r::math::VEC3inline
x (defined in nw4r::math::_VEC3)nw4r::math::_VEC3
y (defined in nw4r::math::_VEC3)nw4r::math::_VEC3
z (defined in nw4r::math::_VEC3)nw4r::math::_VEC3
ZeromVec3_cstatic