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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for mVec3_c, including all inherited members.
| distTo(const mVec3_c &other) const (defined in mVec3_c) | mVec3_c | inline |
| Ex | mVec3_c | static |
| Ey | mVec3_c | static |
| Ez | mVec3_c | static |
| LenSq() const (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| mVec3_c() | mVec3_c | inline |
| mVec3_c(const f32 *p) | mVec3_c | inline |
| mVec3_c(f32 fx, f32 fy, f32 fz) | mVec3_c | inline |
| mVec3_c(const Vec &v) | mVec3_c | inline |
| mVec3_c(const mVec3_c &v) | mVec3_c | inline |
| mVec3_c(const nw4r::math::VEC3 &v) | mVec3_c | inline |
| mVec3_c(const mVec3_c &v, float fz) | mVec3_c | inline |
| mVec3_c(const mVec2_c &v, float fz) (defined in mVec3_c) | mVec3_c | inline |
| normalize() | mVec3_c | |
| normalizeRS() | mVec3_c | |
| operator const f32 *() const | mVec3_c | inline |
| operator const nw4r::math::VEC3 *() const | mVec3_c | inline |
| operator const Vec *() const | mVec3_c | inline |
| operator f32 *() | mVec3_c | inline |
| operator nw4r::math::VEC3 *() | mVec3_c | inline |
| operator Vec *() | mVec3_c | inline |
| operator!=(const mVec3_c &v) const | mVec3_c | inline |
| operator!=(const VEC3 &rRhs) const (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| operator*(f32 f) const | mVec3_c | inline |
| operator*=(f32 f) | mVec3_c | inline |
| operator+() const | mVec3_c | inline |
| operator+(const mVec3_c &v) const | mVec3_c | inline |
| operator+(const VEC3 &rRhs) const (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| operator+=(const mVec3_c &v) | mVec3_c | inline |
| operator+=(const VEC3 &rRhs) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| operator-() const | mVec3_c | inline |
| operator-(const mVec3_c &v) const | mVec3_c | inline |
| operator-(const VEC3 &rRhs) const (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| operator-=(const mVec3_c &v) | mVec3_c | inline |
| operator-=(const VEC3 &rRhs) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| operator/(f32 f) const | mVec3_c | inline |
| operator/=(f32 f) | mVec3_c | inline |
| operator=(const mVec3_c &v) | mVec3_c | inline |
| operator=(const nw4r::math::VEC3 &v) (defined in mVec3_c) | mVec3_c | inline |
| operator==(const mVec3_c &v) const | mVec3_c | inline |
| operator==(const VEC3 &rRhs) const (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| rotX(mAng angle) | mVec3_c | |
| rotY(mAng angle) | mVec3_c | |
| set(float x, float y, float z) (defined in EGG::Vector3f) | EGG::Vector3f | inline |
| VEC3() (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| VEC3(f32 fx, f32 fy, f32 fz) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| VEC3(const _VEC3 &rVec) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| VEC3(const Vec &rVec) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| VEC3(const f32 *pData) (defined in nw4r::math::VEC3) | nw4r::math::VEC3 | inline |
| Vector3f() | EGG::Vector3f | inline |
| Vector3f(f32 fx, f32 fy, f32 fz) | EGG::Vector3f | inline |
| x (defined in nw4r::math::_VEC3) | nw4r::math::_VEC3 | |
| xzAng() const (defined in mVec3_c) | mVec3_c | inline |
| xzLen() const (defined in mVec3_c) | mVec3_c | inline |
| y (defined in nw4r::math::_VEC3) | nw4r::math::_VEC3 | |
| z (defined in nw4r::math::_VEC3) | nw4r::math::_VEC3 | |
| Zero | mVec3_c | static |
| ~mVec3_c() (defined in mVec3_c) | mVec3_c | inline |
| ~Vector3f() (defined in EGG::Vector3f) | EGG::Vector3f | inline |