NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::Camera, including all inherited members.
Camera(CameraData *pData) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | explicit |
GetCameraMtx(math::MTX34 *pMtx) const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GetEnvironmentTexMtx(math::MTX34 *pMtx) const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GetProjectionMtx(math::MTX44 *pMtx) const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GetProjectionTexMtx(math::MTX34 *pMtx) const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GetProjectionType() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | inline |
GetViewport(f32 *pX, f32 *pY, f32 *pWidth, f32 *pHeight, f32 *pNear, f32 *pFar) const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GXSetProjection() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GXSetScissor() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GXSetScissorBoxOffset() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
GXSetViewport() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
Init() (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
Init(u16 efbWidth, u16 efbHeight, u16 xfbWidth, u16 xfbHeight, u16 viWidth, u16 viHeight) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
POSTURE_AIM enum value (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
POSTURE_LOOKAT enum value (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
POSTURE_ROTATE enum value (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
PostureType enum name (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetCameraMtxDirectly(const math::MTX34 &rMtx) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetOrtho(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetPerspective(f32 fovy, f32 aspect, f32 near, f32 far) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetPosition(f32 x, f32 y, f32 z) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetPosition(const math::VEC3 &rPos) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetPosture(const PostureInfo &rInfo) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetProjectionMtxDirectly(const math::MTX44 *pMtx) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetScissor(ulong x, ulong y, ulong width, ulong height) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetScissorBoxOffset(s32 ox, s32 oy) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetViewport(f32 x, f32 y, f32 width, f32 height) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
SetViewportZRange(f32 near, f32 far) (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | |
UpdateCameraMtx() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | private |
UpdateProjectionMtx() const (defined in nw4r::g3d::Camera) | nw4r::g3d::Camera | private |