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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::IScnObjCallback, including all inherited members.
| ExecCallback_CALC_MAT(ScnObj::Timing, ScnObj *, ulong, void *) (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |
| ExecCallback_CALC_VIEW(ScnObj::Timing, ScnObj *, ulong, void *) (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |
| ExecCallback_CALC_WORLD(ScnObj::Timing, ScnObj *, ulong, void *) (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |
| ExecCallback_DRAW_OPA(ScnObj::Timing, ScnObj *, ulong, void *) (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |
| ExecCallback_DRAW_XLU(ScnObj::Timing, ScnObj *, ulong, void *) (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |
| ~IScnObjCallback() (defined in nw4r::g3d::IScnObjCallback) | nw4r::g3d::IScnObjCallback | inlinevirtual |