NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::LightSetting, including all inherited members.
ApplyViewMtx(const math::MTX34 &rCamera, ulong numLight) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
GetAmbLightObjArray() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
GetLightObjArray() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
GetLightSet(int idx) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
GetNumLightObj() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
GetNumLightSet() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
Import(const LightSetting &rSetting) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
LightSetting(LightObj *pLightObjArray, AmbLightObj *pAmbLightObjArray, ulong numLight, LightSetData *pLightSetDataArray, ulong numLightSet) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
mNumLight (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
mNumLightSet (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
mpAmbLightObjArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
mpLightObjArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
mpLightSetDataArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
~LightSetting() (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |