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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::LightSetting, including all inherited members.
| ApplyViewMtx(const math::MTX34 &rCamera, ulong numLight) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
| GetAmbLightObjArray() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
| GetLightObjArray() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
| GetLightSet(int idx) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
| GetNumLightObj() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
| GetNumLightSet() const (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |
| Import(const LightSetting &rSetting) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
| LightSetting(LightObj *pLightObjArray, AmbLightObj *pAmbLightObjArray, ulong numLight, LightSetData *pLightSetDataArray, ulong numLightSet) (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | |
| mNumLight (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
| mNumLightSet (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
| mpAmbLightObjArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
| mpLightObjArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
| mpLightSetDataArray (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | private |
| ~LightSetting() (defined in nw4r::g3d::LightSetting) | nw4r::g3d::LightSetting | inline |