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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResAnmChr, including all inherited members.
| CheckRevision() const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetAnmPolicy() const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetAnmResult(ChrAnmResult *pResult, ulong idx, f32 frame) const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | |
| GetNodeAnm(int idx) const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetNodeAnm(ulong idx) const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetNodeAnmIndex(const ResName name) const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetNumFrame() const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetNumNode() const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| GetRevision() const (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | inline |
| NW4R_G3D_RESOURCE_FUNC_DEF(ResAnmChr) (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | |
| REVISION (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | static |
| SIGNATURE (defined in nw4r::g3d::ResAnmChr) | nw4r::g3d::ResAnmChr | static |