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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::g3d::ResTexSrt, including all inherited members.
| CopyTo(void *pDst) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | |
| EndEdit() (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | inline |
| GetEffectMtx(ulong id, math::MTX34 *pMtx) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | |
| GetMapMode(ulong id, ulong *pMode, int *pCamRef, int *pLightRef) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | |
| GetTexMtxMode() const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | inline |
| GetTexSrtFlag(ulong id) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | inline |
| IsExist(ulong id) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | inline |
| IsIdentity(ulong id) const (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | inline |
| NW4R_G3D_RESOURCE_FUNC_DEF(ResTexSrt) (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | |
| SetEffectMtx(ulong id, const math::MTX34 *pMtx) (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt | |
| SetMapMode(ulong id, ulong mode, int camRef, int lightRef) (defined in nw4r::g3d::ResTexSrt) | nw4r::g3d::ResTexSrt |