NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::lyt::AnimationLink, including all inherited members.
AnimationLink() (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
GetAnimTransform() const (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
GetIndex() const (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
IsEnable() const (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
mAnimTrans (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | private |
mbDisable (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | private |
mIdx (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | private |
NW4R_UT_LINKLIST_NODE_DECL() (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | |
Reset() (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
SetAnimTransform(AnimTransform *pAnimTrans, u16 idx) (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |
SetEnable(bool enable) (defined in nw4r::lyt::AnimationLink) | nw4r::lyt::AnimationLink | inline |