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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::snd::FxDelay, including all inherited members.
| AssignWorkBuffer(void *pBuffer, ulong size) (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | virtual |
| FxDelay() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | |
| GetRequiredMemSize() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | |
| LinkList typedef (defined in nw4r::snd::FxBase) | nw4r::snd::FxBase | |
| mAxfxParam (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | private |
| mFxLink (defined in nw4r::snd::FxBase) | nw4r::snd::FxBase | |
| mImpl (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | private |
| mParam (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | private |
| OnChangeOutputMode() (defined in nw4r::snd::FxBase) | nw4r::snd::FxBase | virtual |
| ReleaseWorkBuffer() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | virtual |
| SetParam(const DelayParam &rParam) (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | |
| Shutdown() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | virtual |
| StartUp() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | virtual |
| UpdateBuffer(int channels, void **ppBuffer, ulong size, SampleFormat format, f32 sampleRate, OutputMode mode) (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | virtual |
| ~FxBase() (defined in nw4r::snd::FxBase) | nw4r::snd::FxBase | inlinevirtual |
| ~FxDelay() (defined in nw4r::snd::FxDelay) | nw4r::snd::FxDelay | inlinevirtual |