|
NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
|
This is the complete list of members for nw4r::snd::SeqSoundHandle, including all inherited members.
| DetachSound() (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | |
| IsAttachedSound() const (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| mSound (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | private |
| ReadVariable(int varNo, s16 *value) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| SeqSoundHandle(SoundHandle *) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | |
| SetTempoRatio(f32 tempoRatio) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| SetTrackMute(ulong trackFlags, SeqMute mute) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| SetVolume(ulong trackFlags, f32 volume) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| WriteVariable(int varNo, s16 value) (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |
| ~SeqSoundHandle() (defined in nw4r::snd::SeqSoundHandle) | nw4r::snd::SeqSoundHandle | inline |