NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::snd::SeqSoundHandle Member List

This is the complete list of members for nw4r::snd::SeqSoundHandle, including all inherited members.

DetachSound() (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandle
IsAttachedSound() const (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
mSound (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleprivate
ReadVariable(int varNo, s16 *value) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
SeqSoundHandle(SoundHandle *) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandle
SetTempoRatio(f32 tempoRatio) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
SetTrackMute(ulong trackFlags, SeqMute mute) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
SetVolume(ulong trackFlags, f32 volume) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
WriteVariable(int varNo, s16 value) (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline
~SeqSoundHandle() (defined in nw4r::snd::SeqSoundHandle)nw4r::snd::SeqSoundHandleinline