NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::snd::SoundHeap, including all inherited members.
Alloc(ulong size) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | virtual |
Alloc(ulong size, detail::FrameHeap::FreeCallback pCallback, void *pCallbackArg) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
Clear() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
Create(void *pBase, ulong size) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
Destroy() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
DisposeCallbackFunc(void *pBuffer, ulong size, void *pCallbackArg) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | privatestatic |
GetCurrentLevel() const (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
GetFreeSize() const (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
IsValid() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
LoadState(int id) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
mFrameHeap (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | private |
mMutex (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | mutableprivate |
SaveState() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
SoundHeap() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
~SoundHeap() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | virtual |
~SoundMemoryAllocatable() (defined in nw4r::snd::SoundMemoryAllocatable) | nw4r::snd::SoundMemoryAllocatable | inlinevirtual |