NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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nw4r::snd::SoundHeap Member List

This is the complete list of members for nw4r::snd::SoundHeap, including all inherited members.

Alloc(ulong size) (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapvirtual
Alloc(ulong size, detail::FrameHeap::FreeCallback pCallback, void *pCallbackArg) (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
Clear() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
Create(void *pBase, ulong size) (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
Destroy() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
DisposeCallbackFunc(void *pBuffer, ulong size, void *pCallbackArg) (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapprivatestatic
GetCurrentLevel() const (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapinline
GetFreeSize() const (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapinline
IsValid() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapinline
LoadState(int id) (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
mFrameHeap (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapprivate
mMutex (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapmutableprivate
SaveState() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
SoundHeap() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeap
~SoundHeap() (defined in nw4r::snd::SoundHeap)nw4r::snd::SoundHeapvirtual
~SoundMemoryAllocatable() (defined in nw4r::snd::SoundMemoryAllocatable)nw4r::snd::SoundMemoryAllocatableinlinevirtual