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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for nw4r::snd::SoundHeap, including all inherited members.
| Alloc(ulong size) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | virtual |
| Alloc(ulong size, detail::FrameHeap::FreeCallback pCallback, void *pCallbackArg) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| Clear() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| Create(void *pBase, ulong size) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| Destroy() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| DisposeCallbackFunc(void *pBuffer, ulong size, void *pCallbackArg) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | privatestatic |
| GetCurrentLevel() const (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
| GetFreeSize() const (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
| IsValid() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | inline |
| LoadState(int id) (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| mFrameHeap (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | private |
| mMutex (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | mutableprivate |
| SaveState() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| SoundHeap() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | |
| ~SoundHeap() (defined in nw4r::snd::SoundHeap) | nw4r::snd::SoundHeap | virtual |
| ~SoundMemoryAllocatable() (defined in nw4r::snd::SoundMemoryAllocatable) | nw4r::snd::SoundMemoryAllocatable | inlinevirtual |