NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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sFStateID_c< T > Member List

This is the complete list of members for sFStateID_c< T >, including all inherited members.

executeState(T &owner) constsFStateID_c< T >inlinevirtual
finalizeState(T &owner) constsFStateID_c< T >inlinevirtual
initializeState(T &owner) constsFStateID_c< T >inlinevirtual
isEqual(const sStateIDIf_c &other) constsStateID_cvirtual
isNull() constsStateID_cvirtual
isSameName(const char *otherName) constsFStateID_c< T >inlinevirtual
mNumbersStateID_cprotected
mpExecutesFStateID_c< T >private
mpFinalizesFStateID_c< T >private
mpInitializesFStateID_c< T >private
mpNamesStateID_cprotected
name() constsStateID_cvirtual
number() constsStateID_cvirtual
operator!=(const sStateIDIf_c &other) constsStateID_cvirtual
operator==(const sStateIDIf_c &other) constsStateID_cvirtual
sFStateID_c(const char *name, stateFunc initialize, stateFunc execute, stateFunc finalize)sFStateID_c< T >inline
sm_numberMemosStateID_cprotectedstatic
sStateID_c(const char *name) (defined in sStateID_c)sStateID_c
stateFunc typedef (defined in sFStateID_c< T >)sFStateID_c< T >
~sStateID_c() (defined in sStateID_c)sStateID_cvirtual
~sStateIDIf_c() (defined in sStateIDIf_c)sStateIDIf_cinlinevirtual