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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for sFStateVirtualID_c< T >, including all inherited members.
| executeState(T &owner) const | sFStateID_c< T > | inlinevirtual |
| finalizeState(T &owner) const | sFStateID_c< T > | inlinevirtual |
| initializeState(T &owner) const | sFStateID_c< T > | inlinevirtual |
| isEqual(const sStateIDIf_c &other) const | sStateID_c | virtual |
| isNull() const | sStateID_c | virtual |
| isSameName(const char *otherName) const | sFStateID_c< T > | inlinevirtual |
| mNumber | sStateID_c | protected |
| mpExecute | sFStateID_c< T > | private |
| mpFinalize | sFStateID_c< T > | private |
| mpInitialize | sFStateID_c< T > | private |
| mpName | sStateID_c | protected |
| mSuperState (defined in sFStateVirtualID_c< T >) | sFStateVirtualID_c< T > | private |
| name() const | sStateID_c | virtual |
| number() const | sFStateVirtualID_c< T > | inlinevirtual |
| numberBase() const (defined in sFStateVirtualID_c< T >) | sFStateVirtualID_c< T > | inline |
| operator!=(const sStateIDIf_c &other) const | sStateID_c | virtual |
| operator==(const sStateIDIf_c &other) const | sStateID_c | virtual |
| sFStateID_c(const char *name, stateFunc initialize, stateFunc execute, stateFunc finalize) | sFStateID_c< T > | inline |
| sFStateVirtualID_c(const sStateIDIf_c &superState, const char *name, stateFunc initialize, stateFunc execute, stateFunc finalize) (defined in sFStateVirtualID_c< T >) | sFStateVirtualID_c< T > | inline |
| sm_numberMemo | sStateID_c | protectedstatic |
| sStateID_c(const char *name) (defined in sStateID_c) | sStateID_c | |
| stateFunc typedef (defined in sFStateVirtualID_c< T >) | sFStateVirtualID_c< T > | |
| superID() const (defined in sFStateVirtualID_c< T >) | sFStateVirtualID_c< T > | inline |
| ~sStateID_c() (defined in sStateID_c) | sStateID_c | virtual |
| ~sStateIDIf_c() (defined in sStateIDIf_c) | sStateIDIf_c | inlinevirtual |