changeState(const sStateIDIf_c &newState) | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
executeState() | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
finalizeState() | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
getNewStateID() const | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
getOldStateID() const | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
getState() const | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
getStateID() const | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
initializeState() | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
mCheck (defined in sStateMgr_c< T, Method, Factory, Check >) | sStateMgr_c< T, Method, Factory, Check > | private |
mFactory (defined in sStateMgr_c< T, Method, Factory, Check >) | sStateMgr_c< T, Method, Factory, Check > | private |
mMethod (defined in sStateMgr_c< T, Method, Factory, Check >) | sStateMgr_c< T, Method, Factory, Check > | private |
refreshState() | sStateMgr_c< T, Method, Factory, Check > | inlinevirtual |
sStateMgr_c(T &owner, const sStateIDIf_c &initialState) (defined in sStateMgr_c< T, Method, Factory, Check >) | sStateMgr_c< T, Method, Factory, Check > | inline |
~sStateMgrIf_c() (defined in sStateMgrIf_c) | sStateMgrIf_c | inlineprivatevirtual |