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NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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This is the complete list of members for sStateStateMgrIf_c, including all inherited members.
| changeState(const sStateIDIf_c &newStateID)=0 | sStateMgrIf_c | pure virtual |
| changeToSubState(const sStateIDIf_c &newState)=0 (defined in sStateStateMgrIf_c) | sStateStateMgrIf_c | pure virtual |
| executeState()=0 | sStateMgrIf_c | pure virtual |
| finalizeState()=0 | sStateMgrIf_c | pure virtual |
| getMainStateID() const =0 (defined in sStateStateMgrIf_c) | sStateStateMgrIf_c | pure virtual |
| getNewStateID() const =0 | sStateMgrIf_c | pure virtual |
| getOldStateID() const =0 | sStateMgrIf_c | pure virtual |
| getState() const =0 | sStateMgrIf_c | pure virtual |
| getStateID() const =0 | sStateMgrIf_c | pure virtual |
| initializeState()=0 | sStateMgrIf_c | pure virtual |
| isSubState() const =0 (defined in sStateStateMgrIf_c) | sStateStateMgrIf_c | pure virtual |
| refreshState()=0 | sStateMgrIf_c | pure virtual |
| returnState()=0 (defined in sStateStateMgrIf_c) | sStateStateMgrIf_c | pure virtual |
| ~sStateMgrIf_c() (defined in sStateMgrIf_c) | sStateMgrIf_c | inlinevirtual |