NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_bg.hpp
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#pragma once
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#include <types.h>
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class
dBg_c
{
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public
:
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char
mPad1[0x8fea0];
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float
mLoopOffset;
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u8 mPad2[0x20];
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float
mLiquidHeight;
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u8 mPad3[0x144];
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float
mDispScale;
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float
m_8ffa8;
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float
mPrevDispScale;
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float
getLiquidHeight()
const
{
return
mLiquidHeight; }
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void
setWaterInWave(
float
x,
float
y, u8 type);
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float
getDispScale() {
return
mDispScale; }
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float
getPrevDispScale() {
return
mPrevDispScale; }
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static
dBg_c
*m_bg_p;
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};
dBg_c
Definition
d_bg.hpp:4
include
game
bases
d_bg.hpp
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