NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_bg.hpp
1#pragma once
2#include <types.h>
3
4class dBg_c {
5public:
6 char mPad1[0x8fea0];
7 float mLoopOffset;
8 u8 mPad2[0x20];
9 float mLiquidHeight;
10 u8 mPad3[0x144];
11 float mDispScale;
12 float m_8ffa8;
13 float mPrevDispScale;
14
15
16 float getLiquidHeight() const { return mLiquidHeight; }
17
18 void setWaterInWave(float x, float y, u8 type);
19
20 float getDispScale() { return mDispScale; }
21 float getPrevDispScale() { return mPrevDispScale; }
22
23 static dBg_c *m_bg_p;
24};
Definition d_bg.hpp:4