NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_dvd.hpp
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#pragma once
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#include <types.h>
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#include <lib/egg/core/eggHeap.h>
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namespace
dDvd {
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class
loader_c {
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public
:
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loader_c();
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virtual
~loader_c();
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virtual
void
freeHeap();
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void
*request(
const
char
*, u8,
EGG::Heap
*);
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bool
remove();
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private
:
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u32 mSize;
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u32 mCommand;
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EGG::Heap
* mpHeap;
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void
* mpBuffer;
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};
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void
create(
long
,
EGG::Heap
*,
EGG::Heap
*);
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}
// namespace dDvd
EGG::Heap
Definition
eggHeap.h:14
include
game
bases
d_dvd.hpp
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