NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_dvd.hpp
1#pragma once
2#include <types.h>
3#include <lib/egg/core/eggHeap.h>
4
5namespace dDvd {
6
7class loader_c {
8public:
9 loader_c();
10 virtual ~loader_c();
11 virtual void freeHeap();
12
13 void *request(const char *, u8, EGG::Heap *);
14 bool remove();
15
16private:
17 u32 mSize;
18 u32 mCommand;
19 EGG::Heap* mpHeap;
20 void* mpBuffer;
21};
22
23void create(long, EGG::Heap *, EGG::Heap *);
24
25} // namespace dDvd