NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_dvd.hpp
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#pragma once
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#include <types.h>
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#include <lib/egg/heap/eggHeap.hpp>
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namespace
d2d {
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namespace
dDvd {
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class
loader_c
{
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public
:
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virtual
~loader_c
();
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virtual
void
freeHeap();
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private
:
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u32 mSize;
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u32 mCommand;
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EGG::Heap
* mpHeap;
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void
* mpBuffer;
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};
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void
create(
long
,
EGG::Heap
*,
EGG::Heap
*);
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}
// namespace dDvd
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}
// namespace d2d
EGG::Heap
Definition
eggHeap.hpp:9
d2d::dDvd::loader_c
Definition
d_dvd.hpp:8
include
game
bases
d_dvd.hpp
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