NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_ef.hpp
1#pragma once
2
3#include <game/mLib/m_vec.hpp>
4
5namespace dEf {
6 void createEffect_change( const char*, unsigned long, const mVec3_c*, const mAng3_c*, const mVec3_c* );
7}