NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_ef.hpp
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#pragma once
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#include <game/mLib/m_vec.hpp>
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namespace
dEf {
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void
createEffect_change(
const
char
*,
unsigned
long
,
const
mVec3_c*,
const
mAng3_c*,
const
mVec3_c* );
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}
include
game
bases
d_ef.hpp
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