NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_fader.hpp
1
#pragma once
2
#include <types.h>
3
4
class
dFader_c
{
5
public
:
6
7
/// @brief Starts a fade in with the @ref mFader_c::mFader "current fader".
8
/// @param duration The duration of the fade in.
9
static
void
startFadeIn
(u16 duration);
10
11
/// @brief Starts a fade out with the @ref mFader_c::mFader "current fader".
12
/// @param duration The duration of the fade out.
13
static
void
startFadeOut
(u16 duration);
14
};
dFader_c
Definition
d_fader.hpp:4
dFader_c::startFadeOut
static void startFadeOut(u16 duration)
Starts a fade out with the current fader.
dFader_c::startFadeIn
static void startFadeIn(u16 duration)
Starts a fade in with the current fader.
include
game
bases
d_fader.hpp
Made with ❤️ by
CLF78
and
RootCubed
. Logos by
Chasical
and
B1
. Website generated by
Doxygen
1.13.2