NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_font_manager.hpp
1#pragma once
2
3#include <lib/egg/core/eggHeap.h>
4#include <nw4r/ut.h>
5
6class dFontMng_c {
7public:
8 static bool create(EGG::Heap *heap);
9
10 static void *getResFontData(const char *name);
11 static u8 getResFontIndex(const char *name);
12 static nw4r::ut::Font *getFont(int index);
13};