NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_hbm.hpp
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#pragma once
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#include <lib/egg/core/eggHeap.h>
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/// @ingroup bases
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namespace
dHbm {
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class
Manage_c
{
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public
:
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bool
Load();
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void
DrawMenu();
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void
DrawIcon();
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void
Calculate();
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static
void
CreateInstance(EGG::Heap *heap);
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static
dHbm::Manage_c
*
GetInstance
();
///< Gets a pointer to the instance of this class.
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u8 mPad1[0x1d0];
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u32 m_1d0;
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u8 mPad2[0x4];
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u32 mFlags;
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};
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}
// namespace dHbm
dHbm::Manage_c
Definition
d_hbm.hpp:7
dHbm::Manage_c::GetInstance
static dHbm::Manage_c * GetInstance()
Gets a pointer to the instance of this class.
include
game
bases
d_hbm.hpp
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