NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_system.hpp
1#pragma once
2
3#include <game/sLib/s_Phase.hpp>
4#include <nw4r/ut.h>
5
6namespace dSys_c {
7 void create();
8 void setBlack(bool);
9 void setFrameRate(u8);
10 void setClearColor(nw4r::ut::Color color);
11 void execute();
12}
13
14namespace dSystem {
15 sPhase_c::METHOD_RESULT_e createFontManagerPhase(void *);
16 sPhase_c::METHOD_RESULT_e createMessageManagerPhase(void *);
17 sPhase_c::METHOD_RESULT_e createEffectManagerPhase1(void *);
18 sPhase_c::METHOD_RESULT_e createEffectManagerPhase2(void *);
19 void fixArena();
20}
METHOD_RESULT_e
Return value of a phase method and callMethod.
Definition s_Phase.hpp:9