NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_system.hpp
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#pragma once
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#include <game/sLib/s_Phase.hpp>
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#include <nw4r/ut.h>
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namespace
dSys_c {
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void
create();
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void
setBlack(
bool
);
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void
setFrameRate(u8);
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void
setClearColor(nw4r::ut::Color color);
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void
execute();
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}
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namespace
dSystem {
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sPhase_c::METHOD_RESULT_e
createFontManagerPhase(
void
*);
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sPhase_c::METHOD_RESULT_e
createMessageManagerPhase(
void
*);
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sPhase_c::METHOD_RESULT_e
createEffectManagerPhase1(
void
*);
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sPhase_c::METHOD_RESULT_e
createEffectManagerPhase2(
void
*);
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void
fixArena();
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}
sPhase_c::METHOD_RESULT_e
METHOD_RESULT_e
Return value of a phase method and callMethod.
Definition
s_Phase.hpp:9
include
game
bases
d_system.hpp
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