NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_tag_processor.hpp
1#pragma once
2
3#include <cstdarg>
4#include <game/bases/d_message.hpp>
5#include <nw4r/ut.h>
6
7class TagProcessor_c : public nw4r::ut::WideTagProcessor {
8public:
9 u8 mPad[0xc0];
10 u8 mFontIndex;
11
12 void preProcess(
13 const wchar_t *text, wchar_t *buf,
14 unsigned long bufLen, int *writeLen,
15 long param, va_list *vargs,
16 MsgRes_c *bmg
17 );
18
19 static bool isZeroWidthSpace; ///< @unofficial
20};
static bool isZeroWidthSpace