NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_tag_processor.hpp
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#pragma once
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#include <cstdarg>
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#include <game/bases/d_message.hpp>
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#include <nw4r/ut.h>
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class
TagProcessor_c
:
public
nw4r::ut::WideTagProcessor {
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public
:
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u8 mPad[0xc0];
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u8 mFontIndex;
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void
preProcess(
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const
wchar_t
*text,
wchar_t
*buf,
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unsigned
long
bufLen,
int
*writeLen,
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long
param, va_list *vargs,
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MsgRes_c
*bmg
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);
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static
bool
isZeroWidthSpace
;
///< @unofficial
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};
MsgRes_c
Definition
d_message.hpp:6
TagProcessor_c
Definition
d_tag_processor.hpp:7
TagProcessor_c::isZeroWidthSpace
static bool isZeroWidthSpace
Definition
d_tag_processor.hpp:19
include
game
bases
d_tag_processor.hpp
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