NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
Loading...
Searching...
No Matches
d_tag_processor.hpp
1#pragma once
2
3#include <cstdarg>
4#include <game/bases/d_message.hpp>
5#include <nw4r/ut.h>
6
7class TagProcessor_c : public nw4r::ut::WideTagProcessor {
8public:
9 TagProcessor_c();
10 ~TagProcessor_c();
11
12 u8 mPad[0xc0];
13 u8 mFontIndex;
14
15 void preProcess(
16 const wchar_t *text, wchar_t *buf,
17 unsigned long bufLen, int *writeLen,
18 long param, va_list *vargs,
19 MsgRes_c *bmg
20 );
21
22 static bool isZeroWidthSpace; ///< @unofficial
23};
static bool isZeroWidthSpace