NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_warning_manager.hpp
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#pragma once
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#include <types.h>
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class
dWarningManager_c
{
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public
:
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void
AllWarningEnd(
bool
);
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void
setError(
int
errorID) { m_b8f =
true
; mErrorID = errorID; }
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static
void
CreateWarningManager();
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static
void
addWarningForbid() NOINLINE { m_WarningForbid++; }
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static
void
subWarningForbid() NOINLINE {
if
(m_WarningForbid > 0) m_WarningForbid--; }
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static
bool
isError() {
return
m_Created && m_WarningCheck; }
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u8 mPad1[0xb00];
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int
m_b00;
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u8 mPad2[0x5];
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bool
m_b09;
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u8 mPad3[0x46];
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int
mErrorID;
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u8 mPad4[0x3b];
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bool
m_b8f;
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static
bool
m_Created;
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static
bool
m_WarningCheck;
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static
int
m_WarningForbid;
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static
dWarningManager_c
*m_instance;
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};
dWarningManager_c
Definition
d_warning_manager.hpp:5
include
game
bases
d_warning_manager.hpp
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