NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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d_wm_obj_actor.cpp
1#include <game/bases/d_s_world_map_static.hpp>
2#include <game/bases/d_wm_obj_actor.hpp>
3#include <game/bases/d_wm_lib.hpp>
4
6 return dWmLib::GetOpenStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
7}
8
10 return dWmLib::GetClearStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
11}
12
14 return dWmLib::GetCurrentPlayResultStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
15}
16
18 return dWmLib::IsCourseOmoteClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
19}
20
22 return dWmLib::IsCourseUraClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
23}
24
26 return dWmLib::IsCourseOtasukeClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
27}
28
30 return dWmLib::IsCourseClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
31}
32
34 return dWmLib::IsCourseFirstOmoteClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
35}
36
38 return dWmLib::IsCourseFirstUraClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
39}
40
42 return dWmLib::IsCourseFailed(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
43}
44
46 return dWmLib::IsCourseFirstClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
47}
48
50 return dWmLib::IsCourseOtasukeClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
51}
52
54 return dWmLib::IsCourseOmoteClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
55}
56
58 return dWmLib::IsCourseUraClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
59}
60
62 return dWmLib::IsCourseUraOtasukeClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
63}
bool IsCourseOtasukeClearSimple()
bool IsCourseUraClearSimple()
bool IsCourseFirstUraClear()
bool IsCourseOmoteClearSimple()
bool IsCourseFirstClear()
bool IsCourseFirstOmoteClear()
bool IsCourseUraOtasukeClearSimple()
int GetCurrentPlayResultStatus()
bool IsCourseOmoteClear()
bool IsCourseOtasukeClear()