1#include <game/bases/d_s_world_map_static.hpp>
2#include <game/bases/d_wm_obj_actor.hpp>
3#include <game/bases/d_wm_lib.hpp>
6 return dWmLib::GetOpenStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
10 return dWmLib::GetClearStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
14 return dWmLib::GetCurrentPlayResultStatus(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
18 return dWmLib::IsCourseOmoteClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
22 return dWmLib::IsCourseUraClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
26 return dWmLib::IsCourseOtasukeClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
30 return dWmLib::IsCourseClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
34 return dWmLib::IsCourseFirstOmoteClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
38 return dWmLib::IsCourseFirstUraClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
42 return dWmLib::IsCourseFailed(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo), ACTOR_PARAM(PathNode));
46 return dWmLib::IsCourseFirstClear(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
50 return dWmLib::IsCourseOtasukeClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
54 return dWmLib::IsCourseOmoteClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
58 return dWmLib::IsCourseUraClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
62 return dWmLib::IsCourseUraOtasukeClearSimple(dScWMap_c::m_WorldNo, ACTOR_PARAM(CourseNo));
bool IsCourseOtasukeClearSimple()
bool IsCourseUraClearSimple()
bool IsCourseFirstUraClear()
bool IsCourseOmoteClearSimple()
bool IsCourseFirstClear()
bool IsCourseFirstOmoteClear()
bool IsCourseUraOtasukeClearSimple()
int GetCurrentPlayResultStatus()
bool IsCourseOmoteClear()
bool IsCourseOtasukeClear()