NSMBW-Decomp
A decompilation of New Super Mario Bros. Wii
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dsp.h
1
#ifndef RVL_SDK_DSP_H
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#define RVL_SDK_DSP_H
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#include <types.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// Forward declarations
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typedef
struct
DSPTask
DSPTask
;
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// General-purpose typedef
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typedef
void
* DSPMail;
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BOOL DSPCheckMailToDSP(
void
);
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BOOL DSPCheckMailFromDSP(
void
);
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DSPMail DSPReadMailFromDSP(
void
);
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void
DSPSendMailToDSP(DSPMail mail);
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void
DSPAssertInt(
void
);
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void
DSPInit(
void
);
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BOOL DSPCheckInit(
void
);
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DSPTask
* DSPAddTask(
DSPTask
* task);
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DSPTask
* DSPAssertTask(
DSPTask
* task);
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#ifdef __cplusplus
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}
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#endif
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#endif
DSPTask
Definition
dsp_task.h:34
include
lib
revolution
DSP
dsp.h
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